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Guild Wars 2 GuardianThe fifth Guild Wars 2 profession to be revealed, the "Guardian" is a masterful fighter empowered by "virtues" to smite his foes while wielding his choice of melee and magical weapons. A heavily-armored fighter with a wide range of offensive and protective abilities, the Guardian mixes magic and melee to create a versatile profession that is equally effective solo or in a group. In his main hand he may equip a Mace, Scepter or Sword while his offhand holds a Focus, Shield or Torch. If choosing a two-handed weapon he can select from a Greatsword, Hammer or Staff.
Here's a video from the GW2 demo at gamescom 2011 showing a male Asura Guardian
|Guardians have three "virtues" which empower them in combat... Courage, Justice and Resolve... that grant them passive benefits in battle. They can choose to activate a virtue, extending a powerful version of these benefits to their allies, but disabling their own passive ability until the activated virtue has finished recharging. Virtues do not affect spells.
"Courage" allows the guardian to withstand the most powerful attack. Every 30 seconds you are granted Aegis, blocking the next attack. Use this skill to apply Aegis to all nearby allies. (This disables your Courage for 120 seconds.)
"Justice" imbues the Guardian's attacks with the ability to burn his enemies. Every fifth attack causes burning. Use this skill to make nearby allies' next attacks cause burning. (This disables your Justice for 30 seconds.)
"Resolve" gives the Guardian the ability to passively regenerate his health, allowing him to survive the most dangerous situations. Use this skill to remove conditions and apply Regeneration to all nearby allies. (This disables your Resolve for 120 seconds.)
The Guardian can summon up to three spirit weapons simultaneusly (by slotting three spirit weapon utilities) to fight at his side for a limited time. These spirit weapons can't be attacked by enemies and can be commanded to perform a powerful special ability before disappearing. The "Hammer of Wisdom", for instance, can be summoned to fight alongside the Guardian, then commanded to knock down an enemy and vanish. The spirit weapons are summoned for the Guardian themselves, however they can still be used to protect allies by activating their abilities against enemies targeting those allies.
The Guardian places symbols on the ground, where they inflict damage to enemies or deliver a benefit to allies. Symbols persist for a few seconds and then go away. "Symbol of Faith", for example, is a hammer attack that leaves a transient symbol on the ground, giving allies the Vigor boon.
Guardians are adept in the use of "Aegis", a removable boon that blocks the next attack. Guardians have access to this boon through the virtue of Courage.
A ward is a magical barrier that stops enemies from passing through while allowing allies to move freely and attack at range. Wards affect movement only. They prevent normal movement through an area, but do not stop spells, projectiles, or melee attacks. There are currently two forms of wards on the Guardian: a line that forces enemies to move around it and a circle which keeps enemies outside, and sometimes inside of it. Lines can be used to direct the flow of traffic and the circle can surround an ally to keep enemies away or trap an enemy in allied, or your own area of effect attacks. For example, a staff-wielding Guardian can create a "Line of Warding" in front of him that keeps enemies from reaching the allies behind him.
Guardians are also supported by passive benefits, which he can pass on to his allies, making the Guardian an invaluable party member regardless of whether they are leading an assault or defending the party's flanks. Now, who else is planning on making their first Guild Wars 2 character a Guardian?!
GUILD WARS 2 GUARDIAN