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THE GW2 BLOG KREWE LOVES DUNGEONS BUT NOT SO MUCH DRAGONS!
Dungeon Fun in Guild Wars 2After first being introduced in Eye of the North expansion, where they were hugely popular, dungeons are back in Guild Wars 2 and they're bigger and better than ever (even though some of them aren't underground)! At the time of writing this there are eight dungeons in Tyria. All are optional but all are amazingly good fun, challenging and REWARDING, with armors and weapons that are unique to each particular dungeon! Unlike most of the rest of Tyria, which can be explored by solo players, the dungeons in GW2 are multiplayer, instanced adventuring areas, with a single group of players running through them. They are VERY dangerous places not suitable for low level characters as some of the bosses are truly massive in both size and power and it requires teamwork and planning to overcome them. The earliest of the dungeons require characters who've reached a minimum level of 35 while there are three of them for level 80 characters. When you near the level required to enter a dungeon you will be made aware of its existence.
Here's the intro video to the Ghosts of Ascalon Dungeon in Guild Wars 2Each of the dungeons in GW2 are divided into a story and an explorable version. The story version of each dungeon comes first, and completing it unlocks the ability to run the explorable version. The dungeon story mode tells the tale of the former members of the legendary band of adventurers known as Destiny's Edge. Human Logan Thackeray, Zojja the ambitious Asura, ferocious Charr warrior Rytlock Brimstone, Caithe the Sylvari Necromancer, and Norn huntress Eir Stegalkin. (If you've read the Guild Wars novels you'll already know quite a lot about the role these characters play in the storyline leading up to the times of GW2). The player's job is to bring the feuding members of that group back together to fight the Elder Dragons.In terms of difficulty, the story mode dungeons are balanced for five random players and are pick-up-group friendly.
Here's a video of the GW2 Ascalonian Catacombs dungeon. From the 7:06 point there's some excellent underwater combat on display.The enemies in this dungeon are primarily Ascalonian ghosts and a group of creatures known as "Gravelings", who feed on the essence of the ghosts and are twisted by that power. Long-time GW players will recognise some of the Ascalonian ghosts and the abilities they use, including Ray of Judgement, Meteor Shower and Crippling Shot. Another GW2 dungeon which may seem familiar to players is "Sorrow's Embrace". Inside the story version of this dungeon, players will battle a large mechanical boss over a pit of lava. (I always hated the Flame Djinn in Sorrow's Furnace until Pain Inverter came about). The explorable version includes threats from the dredge, the Inquest and the dreaded destroyers! One of these threats comes in the form of a captured destroyer, forced by the dredge to fight the players. A third dungeon, "Lord Beetlestone's Estate", is situated ABOVE ground, contrary to the common expectation of a dungeon! GW2 is questioning conventional thinking in many different ways.
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